![]() ![]() Additionally, there is not much support available for the mod, making it difficult to learn how to utilize it, particularly users who don't already have a background in programming. However, it requires a considerable amount of expertise to make effective use of it. JContainers is a powerful tool to use when modding Skyrim. A powerful tool with a steep learning curve The mod makes it possible to load or save data to/from JSON files and binary co-saves. I have uninstalled everything (Osex, ostim, OSA, papyrus, jcontainers, etc) and reinstalled (making sure to install jcontainers first) via Vortex and still to no avail. It also includes associative containers like dictionaries and embeds scripts based on Lua. Im not sure if this is a current bug, but whenever I go to start a new character, Ostim tells me that it wont work because JContainers isnt installed. ![]() The JContainers mod adds the ability to place arrays inside other arrays - commonly known as nested arrays. That means developers can append or remove values, resize them, and use multiple data types in a single array. This guide is a brother of my Skyrim LE graphics and gameplay guides, in a single one - and a result of many months of modding Skyrim. JContainers changes this by making arrays dynamic. Once created, users have no option to expand an array. Hi I fixed the problem by downloading the second main file 4.2. Ive downloaded every single old mod files and every current and Ostim still dosent acknowledge its existence. These mods achieve advanced animation changes by using native hooks.Default papyrus arrays only allow for single data types and are limited to 128 items. And i already have the version it corresponds with. Works with some mods like the Achievement Enabler and Keyboard Shortcuts. Generally, these will need to be updated before any of the other mods in this list will function. Containers are interactive objects that can contain items, or be used to store items in Skyrim. These mods are considered “core” because many of the other mods rely on them. Most of the list is alphabetical accept for a few mods that are listed directly under a mod it replaces to make it easier to find using ‘See below ' tags. TIP: Shift+Enter goes to next line without large spacing ‘ Obsolete’ status given to mods that have a clear replacement and have not been updated in over a year ‘ No longer maintained ’ status given to mods whos authors have not been online for over a year The plugin can be configured in Data\Platform\Plugins\easy-containers-settings.txt. All Marked items will be transferred to that container. ‘ Author Working on Update! ’ Added to notes if the author themselves has confirmed there working on an update Whenever you have Marked items in inventory, all of them will be moved to any container under the crosshair. ‘ No Updates Currently!! ’ status given to mods not updated yet and seem to have frequent activity so an update is likely ‘ Incompatible ’ used when there are no replacement or alternative mods listed/known Therefore use JC 4.2.x or later, if you have AE or if you have the latest SE updates i.e. ‘ See below ' used when a replacement mod is listed below ’ See Alternative' used when there is a listed alternative mod It just happens AE shares the same runtime as SE. ![]() If you dont what the hell that means, Ill tell you it means good news. ‘ Compatible ’ and a version number if relevant to indicate a mod is compatible with version JContainers comes with a bundled Lua interpreter. This list is only relevant to Skyrim Special/Anniversary Edition. Please contact the moderators of this subreddit if you have any. ![]() I am a bot, and this action was performed automatically. If you see out of date or missing information, please help out by editing this article. When everything has been updated and I start modding Skyrim again do I download JContainers like any mod with mo2 just download and activate there’s no installation guide for it. This page serves as a list of the known native code mods and the compatibility information for each. As a result of these dependencies, many of these mods are likely to require an update each time the game (or SKSE) is updated. These mods are often tightly tied to the game executable version, the Skyrim Script Extender version or both. As well as conventional mods, it is possible for mod authors to create “native code” mods that hook into the core game processes and unlock additional functionality which is not normally available through the Creation Engine. ![]()
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